Research
My research interest lies in 3D vision and computer graphics with deep learning,
including neural rendering, and dynamic scene reconstruction.
Recently, I have focused on a compact representation of dynamic digital humans
to enable streamable download and rendering on multi-platforms.
|
News
2024.09 V^3 is accepted to SIGGRAPH Asia 2024 (TOG) 😊
|
|
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic
Gaussians
Penghao Wang,
Zhirui Zhang,
Liao Wang,
Kaixin Yao,
Siyuan Xie,
Jingyi Yu,
Minye Wu,
Lan Xu,
SIGGRAPH Asia 2024 (ACM Transactions on Graphics) 
project page
/
video
/
arXiv
/
|
|
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian
Splatting
Yuheng Jiang,
Zhehao Shen,
Penghao Wang,
Zhuo Su,
Yu Hong,
Yingliang Zhang,
Jingyi Yu,
Lan Xu,
CVPR 2024  
project page
/
video
/
arXiv
/
pdf
|
|
NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance
Rendering
Haimin Luo,
Siyuan Zhang,
Fuqiang Zhao,
Haotian Jing,
Penghao Wang,
Zhenxiao Yu,
Dongxue Yan,
Junran Ding,
Boyuan Zhang,
Qiang Hu,
Shu Yin,
Lan Xu,
Jingyi Yu,
arXiv 2023  
arXiv
/
pdf
|
|